![]() (The Cyborg could have red lights instead of cyan when angry.)) (That's not racist, I meant a dark shade.) Others may look completely different. (By my best friend): NPCs will look different depending on their HM. (By If you have a Party Girl, other NPC's happiness will go down slower. (By If an NPC dies, all NPCs become sadder. ![]() (By NPCs get a bit happier if you spend at least 1 Gold Coin on their items they sell. (By NPCs hurt by traps you set get 6 times as sad. (By The Party Girl will never leave as long as she has a disco ball in her room. (For example, if the Nurse is angry, she might say, "Looks like the 'hero' got hurt. (By NPCs will say new phrases depending on their happiness meter. " or "This is awesome!" Thank you for reading! You can say something like "This is absolutely horrible because. My Happiness Meter suggestion is now finished! Please comment what you think about this idea/suggestion. That means that during an invasion, if an NPC gets hurt for 30 damage, they'll only get. Yet again, there's no need to be worried! I have a rule for that as well! Once your world enters Hardmode, if an NPC gets damaged, their 'sadness percent' will be cut into SIXTHS! (For example, if you're in Hardmode and an NPC gets hurt for 30 damage, they'll only get 2% sadder. ![]() You may also be worried about how much damage Hardmode enemies do to NPCs. You can't just put your NPCs halfway across the world so you can farm some happiness for them.) And finally, HARDMODE! But don't worry! If an NPC kills a monster, they'll become relieved, meaning they get 3-4% happier! Invasions! Are you worried that a goblin invasion will just completely destroy your people's happiness? Not to worry! Your people will obviously know what's going on, so during any invasion, when they get damaged, they're 'sadness percent' will be cut into fourths! (For example, if someone gets hit for 20 damage, they'll only get 2% sadder.) Not only that, but when an invasion ends, everyone will be so relieved that they'll get 20% happier! (This only affects the NPCs that got hurt by the invasion. That means that for every 5 damage an NPC receives, they'll get 1-2% sadder. If you add at least 3 decorations, then they'll get 2% happier every hour.) Monsters/Getting hurt! Of course, someone who gets hurt generally becomes sadder for a while. If you add 1 or 2 decorations, they'll get 1% happier every ingame hour. You need to DECORATE to make them happy! (If you add no decorations to someone's house, the person won't become happier over time. These are ALL OF THEM!:ĭecoration! Of course, no one really likes having a house with only a table and chair. If someone's meter is at 0%, they'll have a 50% chance to leave.) What effects the HM? There are quite a few things that can affect someone's HM. If someone's meter is at 15%, they'll have a 10% chance to leave at 5:00 a.m. (They start getting this angry if the meter is only 15% full. If someone's HM is REALLY LOW, then they might actually LEAVE. If the Tax Collector is happy, he'll give you more money.) If someone's HM is low though, they will do the opposite. (If the Guide is happy, the Wall of Flesh will have a bit less health. If someone's HM is high, they'll give you discounts on what they're selling. What does it do? The HM (happiness meter) does something good if it's high, and something pretty bad if it's low. Now it's time to show you what it does AND how to maintain your people's happiness. So far, I've shown you what the Happiness Meter was.
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